Post by Raven on Sept 27, 2005 20:03:05 GMT -5
This combo one of my most beloved monsters in this game. Makyura the Destructor.
A instant win combo using Makyura the Destructor, Call of the Haunted, and Dark Scorpion - Chic the Yellow. ((“Dark Scorpion Combination” optional))
First during your turn you must have the following set up in place. First make sure you have cleared your opponent field for a direct attack or by some means to cause damage to the opponents life points. Next you must have Call of the Haunted ether in your hand or on your field. It does not really matter. Next have Chic the Yellow in your graveyard.
With that set up you just need to send Makyura the Destructor to the graveyard some how. You can send it there from your hand, field, or deck for it has no direct condition except being put there. So use Painful Choice if you can.
Now then all that is left is sending Makyura to trigger its ability that will last the duration of your turn. Activate Call of the Haunted((From the hand or field)) and summon Chic the Yellow with it. Have Chic the Yellow damage your opponent life points to activate its effect to send a card back to the owners hand which you will choose Call of the Haunted. ((The normal trap card Dark Scorpion Combination once activated will allow the Chic the Yellow to attack the opponents life points directly for the duration of the turn regardless of your opponent monsters.)) Now once Call of the Haunted is sent back to the hand Chic the Yellow is then destroyed and sent to the graveyard. All you have to do is activate Call of the Haunted again from the Hand and repeat the endless cycle tell your opponent has lost.
A instant win combo using Makyura the Destructor, Call of the Haunted, and Dark Scorpion - Chic the Yellow. ((“Dark Scorpion Combination” optional))
First during your turn you must have the following set up in place. First make sure you have cleared your opponent field for a direct attack or by some means to cause damage to the opponents life points. Next you must have Call of the Haunted ether in your hand or on your field. It does not really matter. Next have Chic the Yellow in your graveyard.
With that set up you just need to send Makyura the Destructor to the graveyard some how. You can send it there from your hand, field, or deck for it has no direct condition except being put there. So use Painful Choice if you can.
Now then all that is left is sending Makyura to trigger its ability that will last the duration of your turn. Activate Call of the Haunted((From the hand or field)) and summon Chic the Yellow with it. Have Chic the Yellow damage your opponent life points to activate its effect to send a card back to the owners hand which you will choose Call of the Haunted. ((The normal trap card Dark Scorpion Combination once activated will allow the Chic the Yellow to attack the opponents life points directly for the duration of the turn regardless of your opponent monsters.)) Now once Call of the Haunted is sent back to the hand Chic the Yellow is then destroyed and sent to the graveyard. All you have to do is activate Call of the Haunted again from the Hand and repeat the endless cycle tell your opponent has lost.