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Post by infernofireblast on Sept 29, 2005 14:34:09 GMT -5
Heh, I found this Combo on accident, see how you like it. It's meant to not only stall, but very much annoy the Opponent(s).
Combo 1- Gyroid + Spirit Barrier + The Dark Door
Once per turn, if Gyroid is to be destroyed in Battle, it is instead not destroyed. The Dark Door makes it where both Players can only Attack with one Monster per turn. Spirit Barrier prevents its controller from taking Damage as long as there is a Monster(s) present on your side of the Field.
You can pretty much see how the Combo works, because since Gyroid cannot be destroyed by one Monster attack each turn, The Dark Door prevents your Opponent from attacking it more than once in a turn, and Spirit Barrier will stop any Damage dealt to your Life Points. Lovely, no?
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Post by Raven on Sept 30, 2005 22:39:33 GMT -5
It pretty handy combo actually.
The problem with any combo like this is that it must have all cards to remain in the field active to work. However even if any one of these cards are removed or negated the other card will still have some use to fall back on.
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Post by wowposter on Nov 4, 2008 7:27:09 GMT -5
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