Post by Dakura Deoman on Feb 18, 2006 4:11:20 GMT -5
Best place to start i guess would be with the deck itself.
Monster (19)
- Despair from the Dark
- The Creator
- Vampire Lord x2
- Ryu Kokki
- Dark Dust Spirit
- Royal Keeper
- Spirit Reaper x2
- Soul Absorbing Bone Tower x2
- Pyramid Turtle x3
- Sangan
- D.D Warrior Lady
- Exiled Force
- Night Assailant
- Magician of Faith
Magic (16)
- Book of Life x3
- Call of the Mummy x2
- Creature Swap x2
- Premature Burrial
- Snatch Steal
- Mystical Space Typhoon
- Dark Hole
- Heavy Storm
- Nobleman of Crossout
- Metamorphosis
- Swords of Revealing Light
- Card Destruction
Trap (6)
- Compulsary Evacuation Device x3
- Spirit Barrier
- Divine Wraith
- Call of the Haunted
Fusion (2)
- Reaper on the Nightmare
- Ojama King
Side Deck (15)
- Spiritual Fire Art - Kurenai x2 (Lava Golumn got on my nerves)
- Trap Of Board Eraser
- Bad Reaction To Simochi
- Giant Trunade
- Dust Tornado
- Red-Moon Baby x2 (got sick of low power stall deck)
- Mystic Swordsman LV2
- Rush Recklessly
- Rising Energy
- Dragon Capture Jar
- Non-Fusion Area
- Ryu Kokki
Total Deck Count = 41
Basically this zombie deck is meant to be mostly annoying... but still compedative enough to stand a chance against the opponments i actually take seriously. However annoying is the primary idea.
To me it matters not if i win or lose while using this deck. Quite often I'll reduce my opponments lifepoints to between 50 and 200 and then wait 12 turns or so for them to deck out ((with my opponment knowing i could attack at any given time to win the duel but am choosing not to)). Even if my opponment does manage to draw a card which makes them win the duel, nearly every time they will feel extreamly unsatisfied due to the fact that i could have attacked and won the game for the past 10 turns in a row or whatever but chose to very slowly and painfully deck them out one turn at a time while casually complimenting how pretty the cards they were forced to discard are. Of course the other duelist is wecome to activate something like "premature burrial" if they so desire to lose the duel by their own hand and save themself a few more turns of mysery ((trust me, it has happened before)).
Besides if you crush your opponment every duel then they stop wanting to play with you. Idea is to make them think they could have won but were unfortunate enough to discard the exact cards needed to win the game... aka maybe the next time they duel me they will be lucky enough to draw the card that could save their hides. Meaning stuff like compulsary ((which leads to far more amusing reactions then bottomless trap hole)) and spirit barrier spend half it's life facedown on the field and never revealed to the opponment.
Okay now that the above has been said... suggestions on how to improve this deck are highly welcome. Do note though that i do wish to keep the annoying factor in this deck but still have it compedative enough to use against people i take seriously.
Monster (19)
- Despair from the Dark
- The Creator
- Vampire Lord x2
- Ryu Kokki
- Dark Dust Spirit
- Royal Keeper
- Spirit Reaper x2
- Soul Absorbing Bone Tower x2
- Pyramid Turtle x3
- Sangan
- D.D Warrior Lady
- Exiled Force
- Night Assailant
- Magician of Faith
Magic (16)
- Book of Life x3
- Call of the Mummy x2
- Creature Swap x2
- Premature Burrial
- Snatch Steal
- Mystical Space Typhoon
- Dark Hole
- Heavy Storm
- Nobleman of Crossout
- Metamorphosis
- Swords of Revealing Light
- Card Destruction
Trap (6)
- Compulsary Evacuation Device x3
- Spirit Barrier
- Divine Wraith
- Call of the Haunted
Fusion (2)
- Reaper on the Nightmare
- Ojama King
Side Deck (15)
- Spiritual Fire Art - Kurenai x2 (Lava Golumn got on my nerves)
- Trap Of Board Eraser
- Bad Reaction To Simochi
- Giant Trunade
- Dust Tornado
- Red-Moon Baby x2 (got sick of low power stall deck)
- Mystic Swordsman LV2
- Rush Recklessly
- Rising Energy
- Dragon Capture Jar
- Non-Fusion Area
- Ryu Kokki
Total Deck Count = 41
Basically this zombie deck is meant to be mostly annoying... but still compedative enough to stand a chance against the opponments i actually take seriously. However annoying is the primary idea.
To me it matters not if i win or lose while using this deck. Quite often I'll reduce my opponments lifepoints to between 50 and 200 and then wait 12 turns or so for them to deck out ((with my opponment knowing i could attack at any given time to win the duel but am choosing not to)). Even if my opponment does manage to draw a card which makes them win the duel, nearly every time they will feel extreamly unsatisfied due to the fact that i could have attacked and won the game for the past 10 turns in a row or whatever but chose to very slowly and painfully deck them out one turn at a time while casually complimenting how pretty the cards they were forced to discard are. Of course the other duelist is wecome to activate something like "premature burrial" if they so desire to lose the duel by their own hand and save themself a few more turns of mysery ((trust me, it has happened before)).
Besides if you crush your opponment every duel then they stop wanting to play with you. Idea is to make them think they could have won but were unfortunate enough to discard the exact cards needed to win the game... aka maybe the next time they duel me they will be lucky enough to draw the card that could save their hides. Meaning stuff like compulsary ((which leads to far more amusing reactions then bottomless trap hole)) and spirit barrier spend half it's life facedown on the field and never revealed to the opponment.
Okay now that the above has been said... suggestions on how to improve this deck are highly welcome. Do note though that i do wish to keep the annoying factor in this deck but still have it compedative enough to use against people i take seriously.